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Personal project for study purposes, the goal was to learn more about retopology, shading, modeling, and better organize my workflow. Many thanks to my friends who gave constructive feedback during the project, which made me evolve a lot during the process: Murilo Semeghini, Thais Navarro, and Caroline Ferraz. Thanks also to the teacher and 3D artist Rafael Souza for the excellent skin brushes. Overlays, fabric and dirt textures from Poliigon.com.

Zbrush for modeling, Marvelous for cloth simulation, Maya for retopology, and Blender to hair particles, proportions adjustments and final render, with Cycles. Hope you like it ! :)