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Maya and the Three - Characters Textures/Lookdev

Hey guys, I'm very honoured to share some of the work that I did last year as Senior Character Surfacing Artist at Tangent Animation. I was responsible for working on some of the bad guys of this awesome show, with the amazing support of Shane Jackson (Surfacing Supervisor), Nick Sinclair (Lead Character Surfacing), Richard Chen (Art Director), and the entire crew that was super friendly and fantastic on this journey. Most of the show was done with Blender, and for surfacing I worked with Substance Painter as well. Hope you all enjoy!

Chivo (God of Dark Magic) - UVs, Textures, Shaders, Fur for fabric and skin (Grooming / Staff Prop not included)

Chivo (God of Dark Magic) - UVs, Textures, Shaders, Fur for fabric and skin (Grooming / Staff Prop not included)

Divine Gate - UVs, Textures, Shaders, and basic grass scattering. (Some texture work for the close up shots made by Ephraim Francisco.)

Divine Gate - UVs, Textures, Shaders, and basic grass scattering. (Some texture work for the close up shots made by Ephraim Francisco.)

Skull Giant - UVs, Textures, Shaders, Mustache grooming.

Skull Giant - UVs, Textures, Shaders, Mustache grooming.

Mictlan Rage Mode - I was responsible for creating the procedural cracks look/animation in the armor and skin, and geometry lightning look/animation inside the body. Base character surface by Shane Jackson and Nick Sinclair.

Mictlan Rage Mode - I was responsible for creating the procedural cracks look/animation in the armor and skin, and geometry lightning look/animation inside the body. Base character surface by Shane Jackson and Nick Sinclair.

Heart - I was responsible for the shaders, lookdev, and lightning geometry look/animation in the snakes and inside the heart.

Heart - I was responsible for the shaders, lookdev, and lightning geometry look/animation in the snakes and inside the heart.

I was responsible for creating the clouds and trees shaders / scattering, and the animal texture paint variation.

I was responsible for creating the clouds and trees shaders / scattering, and the animal texture paint variation.

Some of the amazing people that worked on the show, thank you all for this amazing journey!

Some of the amazing people that worked on the show, thank you all for this amazing journey!